The offer, both phases

Phase two

Episode production

This is the phase the build was for. The character is designed, the rules are written, and the consistency setup exists — so each new episode is production rather than reinvention, and the cost curve bends the right way.

Episodes are sold in batches of four to six rather than as a monthly retainer. That is deliberate: a batch is a commitment to work I can actually deliver, where a subscription is a commitment to a calendar I cannot control.

What you get

Every deliverable, spelled out

Script, animation, voice, and music
The whole episode, not a stage of it. One person owns it end to end, so there is no hand-off friction and no drift between what you approved and what ships.
An agreed batch, window, and review schedule
Set before the batch starts: how many episodes, by when, and where the review checkpoints fall. Nothing ships that I have not watched all the way through.
Landscape, vertical, and social cuts
Delivered with the episode rather than quoted as an extra. The formats you publish in are part of the deliverable.
Revisions that cost the shot, not the episode
Re-animating a single shot and stitching it back in takes about two minutes, and rebuilding the finished episode around it under fifteen — without touching the surrounding shots. Asking for a different expression in shot 19 costs shot 19.
Episodes stored as specifications
Each episode is kept as a written spec — shot list, timing, character bindings — and the video is generated from it. When a better model ships, the same spec re-renders against it. The video files are the part that can be rebuilt.

I sell in batches rather than a monthly retainer on purpose. I would rather commit to work I can deliver than to a calendar I cannot control.

Fit

When this is right, and when it isn’t

This is for you if

  • You need new content with a recurring character on a real schedule — monthly, or per campaign, rather than one expensive film every two years.
  • You already have a character system, whether I built it or you brought one that is genuinely locked down.

Don’t buy this if

  • The character has not been locked yet. Start with the build — episodes produced against an unlocked design are how drift gets in.
  • You want an open-ended monthly retainer. I sell batches, and I will not pretend otherwise to close.

The other half of the offer is character system build. I design your character and lock it down, so it can be produced over and over without drifting. Scope and timeline agreed before we start.

Inside a build

How a build runs

One person owns the whole thing, so there is no hand-off friction and no drift between what you approved and what ships. It also means you always know who to email.

  1. 01

    Brief

    Who the audience is, what the character has to do, and where the content will run. A short written brief we both sign off on.

  2. 02

    Design & lock

    I design the character and world, we revise on paper, and then the model sheet gets locked. Fixing a character here costs hours; fixing it in finished shots costs weeks.

  3. 03

    Animate & score

    Animation, voice, and music, with review checkpoints along the way. Nothing ships that I have not watched all the way through.

  4. 04

    Deliver

    Final files in the formats you need: landscape, vertical, captions, thumbnails, plus the style bible and source references you own.

Get in touch

Tell me about your character.

If you already have one, send me a picture of it and what you wish you could do with it. If you don’t have one yet, tell me who your audience is.

Either way I’ll come back with a straight answer on scope, cost, and whether I’m the right fit — usually within a day.