Phase two
Episode production
This is the phase the build was for. The character is designed, the rules are written, and the consistency setup exists — so each new episode is production rather than reinvention, and the cost curve bends the right way.
Episodes are sold in batches of four to six rather than as a monthly retainer. That is deliberate: a batch is a commitment to work I can actually deliver, where a subscription is a commitment to a calendar I cannot control.
What you get
Every deliverable, spelled out
- Script, animation, voice, and music
- The whole episode, not a stage of it. One person owns it end to end, so there is no hand-off friction and no drift between what you approved and what ships.
- An agreed batch, window, and review schedule
- Set before the batch starts: how many episodes, by when, and where the review checkpoints fall. Nothing ships that I have not watched all the way through.
- Landscape, vertical, and social cuts
- Delivered with the episode rather than quoted as an extra. The formats you publish in are part of the deliverable.
- Revisions that cost the shot, not the episode
- Re-animating a single shot and stitching it back in takes about two minutes, and rebuilding the finished episode around it under fifteen — without touching the surrounding shots. Asking for a different expression in shot 19 costs shot 19.
- Episodes stored as specifications
- Each episode is kept as a written spec — shot list, timing, character bindings — and the video is generated from it. When a better model ships, the same spec re-renders against it. The video files are the part that can be rebuilt.
I sell in batches rather than a monthly retainer on purpose. I would rather commit to work I can deliver than to a calendar I cannot control.
Fit
When this is right, and when it isn’t
This is for you if
- You need new content with a recurring character on a real schedule — monthly, or per campaign, rather than one expensive film every two years.
- You already have a character system, whether I built it or you brought one that is genuinely locked down.
Don’t buy this if
- The character has not been locked yet. Start with the build — episodes produced against an unlocked design are how drift gets in.
- You want an open-ended monthly retainer. I sell batches, and I will not pretend otherwise to close.
The other half of the offer is character system build. I design your character and lock it down, so it can be produced over and over without drifting. Scope and timeline agreed before we start.
Inside a build
How a build runs
One person owns the whole thing, so there is no hand-off friction and no drift between what you approved and what ships. It also means you always know who to email.
- 01
Brief
Who the audience is, what the character has to do, and where the content will run. A short written brief we both sign off on.
- 02
Design & lock
I design the character and world, we revise on paper, and then the model sheet gets locked. Fixing a character here costs hours; fixing it in finished shots costs weeks.
- 03
Animate & score
Animation, voice, and music, with review checkpoints along the way. Nothing ships that I have not watched all the way through.
- 04
Deliver
Final files in the formats you need: landscape, vertical, captions, thumbnails, plus the style bible and source references you own.
Get in touch
Tell me about your character.
If you already have one, send me a picture of it and what you wish you could do with it. If you don’t have one yet, tell me who your audience is.
Either way I’ll come back with a straight answer on scope, cost, and whether I’m the right fit — usually within a day.